#3d graph visualization

1 messages · Page 1 of 1 (latest)

hollow gull
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post your code/setup whenever you can

rotund rose
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the top 2 graphs are my current workaround, the bottom is my experiment with the 3d

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its not especially difficult for me to get it looking like the graph i sent, my current issue is showing off the vectors on the graph with some semblance of accuracy

hollow gull
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well realistically, you cant represent 3d vectors in 2d. with no depth perception, you cant tell where a vector is

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I think a better idea would be have this all in 3D and rotate the graphs

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that is how geogebra 3d, a website i used in university to visualize graphs, does it. you have to give another perspective for it to be properly seen

rotund rose
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how could i achieve that? i was assuming since i was using the unity2d preset itd be difficult

hollow gull
rotund rose
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oh thats smart actually, i think ill go with the button route, i dont think id necessarily need to show the whole graph as 3d with that. i could just kinda use my workaround with 3 perspectives instead

hollow gull
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just made a setup quickly so ignore how bad it is 😄. you can see that just from a front view its still hard to look at

rotund rose
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oh yeah i see how that works yeah!

hollow gull
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im unsure what your arrow renderer is, but ideally you should have a way to input positions. The line renderer might be more useful to you for a quick setup, but you'll need to add an arrow to the end. You can directly set positions