#3d graph visualization
1 messages · Page 1 of 1 (latest)
the top 2 graphs are my current workaround, the bottom is my experiment with the 3d
its not especially difficult for me to get it looking like the graph i sent, my current issue is showing off the vectors on the graph with some semblance of accuracy
well realistically, you cant represent 3d vectors in 2d. with no depth perception, you cant tell where a vector is
I think a better idea would be have this all in 3D and rotate the graphs
that is how geogebra 3d, a website i used in university to visualize graphs, does it. you have to give another perspective for it to be properly seen
how could i achieve that? i was assuming since i was using the unity2d preset itd be difficult
if you want to rotate it, i would have the entire graph under one parent object. then a script which slowly rotates the parent object over time. You could even just add buttons, which you press to rotate it instead.
oh thats smart actually, i think ill go with the button route, i dont think id necessarily need to show the whole graph as 3d with that. i could just kinda use my workaround with 3 perspectives instead
also you'll have to angle the camera slightly, so its not looking straight ahead at the graph. otherwise in orthographic view you cant see both the X and Z axis properly.
just made a setup quickly so ignore how bad it is 😄. you can see that just from a front view its still hard to look at
oh yeah i see how that works yeah!
im unsure what your arrow renderer is, but ideally you should have a way to input positions. The line renderer might be more useful to you for a quick setup, but you'll need to add an arrow to the end. You can directly set positions