#how to get reference to loaded scene

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scenic kettle
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you know what scenes you've loaded

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why do you have multiple scenes with the same name, and yet you want to differentiate between them?

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anyway it's going to be the last scene in the list of scenes currently loaded

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you can ask for multiple scenes to be loaded at th esame time, but unity will only be loading one scene at a time

idle lagoon
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What you are asking for is really wierd design and suspect that you are doing something really backwards imo but, why cant you:

use a DontDestroyOnLoad Singleton object to hold the parameters you need.

then access the values within the new scene by using a getter to the singleton class