#how to get reference to loaded scene
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you know what scenes you've loaded
why do you have multiple scenes with the same name, and yet you want to differentiate between them?
anyway it's going to be the last scene in the list of scenes currently loaded
you can ask for multiple scenes to be loaded at th esame time, but unity will only be loading one scene at a time
What you are asking for is really wierd design and suspect that you are doing something really backwards imo but, why cant you:
use a DontDestroyOnLoad Singleton object to hold the parameters you need.
then access the values within the new scene by using a getter to the singleton class