#how should I go about clamping the Z

1 messages · Page 1 of 1 (latest)

orchid tinsel
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the constraints and joints have limiting already

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why are you doing this in a FixedUpdate?

pastel aspen
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rotating my object seemed very janky when doing it in update so I figured it'd be smoother in fixedupdate with the consistant update intervals

orchid tinsel
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what are you trying to do?

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that doesn't sound right to me

pastel aspen
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I'm trying to rotate my player object which has a rigidbody attached to it hence there are physics involved

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so i figured fixedupdate would be better suited since most physics-related stuff generally goes in there