Hi all, this is a MOBA project with battling creatures called kitsus that has been in development for over 2 years. We use Photon Quantum for the multiplayer.
#[In Progress] Kitsumon Battle - MOBA
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The continuous abilities were done in a really fun way, we only needed one animation which was the attack animation itself. We tag the bits we want to repeat .e.g. frames X-Y.
When the animation is played we wait for it to get to frame Y then we reverse play it back to frame X. Then we play it back until frame Y then play it reverse back to frame X. And so forth as the button is held down. When button is released we play the animation normally from the frame its released on.