#hey guys I need some sugestion, I am

1 messages · Page 1 of 1 (latest)

still dagger
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that looks nice. i'd create corridors first between the rooms that are unconnected. then, iterate through every wall shared by two rooms, and add a door. then find all the cycles in the graph of navigable rooms, and remove doors in the cycle as long as all the rooms are still reachable.

pine thistle
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ok so tell me what you think about this

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rn I am saving the center points of each room

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from the navmesh I will see if a center point as a conection to another close center point

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if there is no connection make a corridor to the next closes center point

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but now I am thinking, if there is no navmesh how can I create a corridor?

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should I just make a navmesh that covers the entire grid?

still dagger
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the grid already has information about which rooms are adjacent to each other

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you can deal with the navmesh after things are complete

pine thistle
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ah ok I see, so I should go for grid information

still dagger
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yes

pine thistle