#None of my callbacks are firing. Im not

1 messages · Page 1 of 1 (latest)

idle ether
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there's nothing wrong with this code.

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have you actually joined a lobby?

foggy mauve
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Thanks for folllowing up. Yes I did actually join a lobby. Turns out the problem is the weird way Unity handles the lobby data. You have to actually put code in the OnLobbyChanged event to allow the changes to happen...

idle ether
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you have to keep your own copy of the lobby, yes

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it's not so much about changes being allowed to happen, it's more that there is no lobby state given to you. you must maintain it