(Tread reedited to talk only of MeteoVFX π)
MeteoVFX will be a paid asset, it will be available soon.
It's dedicated to run on HDRP project, managing meteo seasons and effect, it have provided shaders for foliages and terrains which are optimized and some Lit shaders support VirtualTexturing, but you can easily make your own using shaderGraph and the provided subgraph.
It support DXR, and work is done to fully support Speedtree conversion to DOTS entities for maximum performance, and with a tutorial on how to extract them from terrains and convert them, as the wind management is central for this asset, and they was no supported SpeedTree wind in Dots, it made sense.
My original HDRP template Github Repo (I am using same environments for MeteoVFX demo)
: https://github.com/Far-From-Here-studio/FarFromHere-Studio-Template-HDRP-Environment