#There are two cameras. One renders
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I don't know why it renders its objects on top of the objects rendered by another camera
If they're set to 'don't clear' theyn they shouldn't
unless they have wildly different settings.
I did not get your meaning
It is weird. Both camera are don't clear. If one of them has depth order 1 and the other 2, then the second camera renders its objects on top:/