#Simple subscene with prefab to test layout?
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Because "bandwidth" starts at 0, and counts up, everything seems to work fine. When I added health and energy, which start at 100 in this case and count down, i noticed all my entities seemed to be initializing with maxX values of 0
I have this, plus 3 simple systems: one that regenerates bandwidth based on the max and recharge values in the authoring component, and two that simply take chunks of Health and Energy off so I can test my UI
this part has my particularly confused, as it seemed to bake my values for maxBandwidth and refresh rate just fine?
is there some kind of static point in time where my initial component/prefab did bake an entity with the right maxBandwidth/refreshRate but no longer bakes in new values?