#Camera jitter issues

1 messages · Page 1 of 1 (latest)

grand star
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Man this is hard

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@ionic moat Also, what do you mean by CameraGO?

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I don't see it anywhere in that script

ionic moat
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I meant the 3 gameObjects that make up your camera

grand star
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The main camera is used to render the scene and to control the boundaries of the ship's movement

grand star
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Finally, the UI cam is used to control all the UI elements

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@ionic moat Got any clues from this?

ionic moat
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no

grand star
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Weird, it's using the child camera to render the scene instead, even though I set the main camera's tag to MainCamera

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...I don't really know what to do anymore

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@ionic moat If it is possible, do you want to take a look at my project and help me fix it?

cerulean oar
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Tags don't control which camera is rendering

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in fact all active cameras will render

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the order they draw to the screen is determined by their priority/depth

grand star
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I think I understand a little more now. I put the child camera rotation script and set its priority to the highest to render the scene, so the ship doesn't slide up when it hits the main camera's border. If I put the rotation is the main camera instead it slides up against the border.