#Implementing Reward Vouchers

1 messages · Page 1 of 1 (latest)

foggy loom
#

Are you trying to generate a limited number of rewards and then hand them out?

https://docs.unity.com/ugs/en-us/manual/cloud-save/manual/concepts/game-data#Limits

This is a link to saving 'game data' in cloud save. I've linked specifically to the limits section because it'll likely depend on the scale you're targeting (how many vouchers are you trying to track)

You'll want to use something like cloud code to actually reward a player and limit access to the available vouchers from individual clients using access controls.

ruby yew
#

Thanks @foggy loom , I'll look into this. But our approach is actually that the users device generates the code in a specific format, then when they redeem it, it gets added to a public database so the same code doesn't get regenerated or used by another player.

foggy loom
#

Gotcha, so you've got a growing database of codes, not a fixed pool you're pulling from

ruby yew
#

That's right @foggy loom - would this Game Data approach work?