#Working on a website what hosts WebGL games

1 messages · Page 1 of 1 (latest)

rare dome
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I’m working on a website what hosts Unity playables and downloadables for free. I would appreciate some suggestions or feedback: https://qwgamers.net

cunning remnant
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To much neon

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Looks like made in scratch

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Add some filtering searching

rare dome
rare dome
cunning remnant
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But ok

timber knot
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I'm a bit confused on the layout. It's a couple of projects, and then a wall of text about who you are and what you do. Is this your personal website or a platform to share games? If it's a platform to share games... it's going to need a lot of work. Only because it's competing with places like itch, only without any discoverability. I'm not sure why someone would host here versus anywhere else including self hosted however?

quaint lagoon
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Looks real cool, Ill start using this to upload my games

rare dome
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You are right. Its needs a lot of work to make it professional

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Thanks for you feedback!

rare dome
fierce slate
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Overall website design could use a lift

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I assume you are using the vanilla load out (HTML, CSS, JS)

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you could do with some padding here

rare dome
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Thanks for the suggestion!

rare dome
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News about QWGamers.net:

  • Search bar for games [Mobile Support]
  • You can edit now your game files, titles, descriptions, dates [Mobile UI still need improvements]
  • Ability to delete your game
  • CSS Improvements for mobile on the front and the games page
    Plans:
  • Account management
  • CSS improvements for upload, login and register forms [especially for mobile]
    Thanks for the suggestions and feedback! https://qwgamers.net
rare dome
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Working on a website what hosts WebGL games

unkempt eagle
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I love the website but the neon thing is iffy and its super cool.
It feels like a very old or .io games site for example cool math games. I personally don't think the dark theme is the way to go here.

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but thats just me

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🤷‍♂️

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Maybe having smaller icons for the games would help

rare dome
rare dome
unkempt eagle
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I think it should have more per row yes. And leave space in between so when you highlight it it expands instead of it getting a neon highlight maybe?

rare dome
unkempt eagle
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Are you using a SQL database for your users?

rare dome
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SQL database for users and json for games

unkempt eagle
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And one thing you should have the option to host your game at the bottom of the page not the top because the majority of people will want to play not host them

rare dome
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Beacuse you can play without an account, but you cant host without it

unkempt eagle
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Seems like a good idea I don't know how webgl games work do they allow you to store data?

rare dome
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I’m using online servers for my games

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Like playfab

unkempt eagle
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Ok, seems cool are the games up right now placeholders or did you make them or your friends?

rare dome
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I made these 5 games

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The Santa named is a test upload

unkempt eagle
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Cool, I like the progress and the website is very cool thanks for showing us.

rare dome
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Thank you so much

rare dome
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Update:
• Register, login and upload game forms are finally done in CSS and PHP, too.
• Small improvements on the front page
Planned:
• Manage Account page front-end and back-end
help.qwgamers.net subdomain where there will be all common issues and informations written about the site for example: uploading a game, why my playable doesnt start…
Thank you for your support and feedback!
https://qwgamers.net

rare dome
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+You can now switch between unlisted and public for your game

  • this makes your game hidden in the search results or visible
jade cradle
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Nice site! I've uploaded some of my games to it. The process was seamless. Drag and drop, then upload. Great!!!

cunning remnant
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@rare dome my game is not scaling good

rare dome
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I wrote you an email, too to ask how you discovered QWGamers, but I know now.

rare dome
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I can provide you a code to make the Playable full screen

cunning remnant
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Ok

rare dome
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You will find an if block starting with if(/Iphone | Ipad...)
For the easiest process copy whats in the if block and paste it to the else block, this makes your game full screen on phones and on desktop, too. But if somebody has an easier method for this please text it:

if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
            // Mobile device style: fill the whole browser client area with the game canvas:

            var meta = document.createElement('meta');
            meta.name = 'viewport';
            meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
            document.getElementsByTagName('head')[0].appendChild(meta);
            container.className = "unity-mobile";
            canvas.className = "unity-mobile";

            // To lower canvas resolution on mobile devices to gain some
            // performance, uncomment the following line:
            // config.devicePixelRatio = 1;

        } else {
            // Desktop style: Render the game canvas in a window that can be maximized to fullscreen:

            //canvas.style.width = "1000";
            //canvas.style.height = "600px";

            var meta = document.createElement('meta');
            meta.name = 'viewport';
            meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
            document.getElementsByTagName('head')[0].appendChild(meta);
            container.className = "unity-mobile";
            canvas.className = "unity-mobile";
        }
cunning remnant
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Thanks

cunning remnant
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@rare dome one question where did yoy get domain for qwgames?

rare dome
cunning remnant
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👍

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Im gonna host my site for my gme on my pi 5

rare dome
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Good luck!

cunning remnant
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Thanks

rare dome
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The Account Managment page is almost done. Now you are able to change all of your personal and public datas and you can also delete your account or change password. The next thing will be the “I forgot my password” system, where you will be able to reset your password, without knowing it.