#We Need More Guns Development

1 messages · Page 1 of 1 (latest)

azure tusk
#

Here's some of the over 250k possible gun mesh generation possibilities with a LOT more on the way

azure tusk
#

The first arena area is pretty much done, got a bit more to do to it still!

If you are interested in the project feel free to wishlist here: https://store.steampowered.com/app/2704650/We_Need_More_Guns/

We Need More Guns is an electrifying 4-player co-op wave shooter that redefines the art of survival. Team up with friends and dive into the heart of chaos, where relentless waves of enemies put your strategic prowess and adaptability to the ultimate test.In this adrenaline-fueled battle for survival, every decision matters. Collaborate with your...

Release Date

Coming soon

sage kettle
#

Looks really cool! Always loved the procedural weapon generation in games like Borderlands. And your artstyle looks cel-shaded aswell, which is really nice.
I am missing a bit of polish on the weapon feel though. It could use some firing & movement animations.
Other than that I think it looks really nice already! Keep up with the updates :)

azure tusk
azure tusk
#

Reuploading our damage VFX video since it was causing the thumbnail of our post to be black

This is our new damage VFX system that we have been working on, the weapon movement and AI are still WIP

viscid girder
#

Wow this looks really good. Everything connects well together.
How did you make the world look so similar?
Was it using a similar/same shader on most objects or does the game have very carefully picked 3d models?
Amazing work!

azure tusk
viscid girder
azure tusk
#

Always some sort of fun bug you run across while doing multiplayer games

azure tusk
#

@flint jackal just finished workin on the code behind our new escape menu, we didnt want just a normal escape menu so we added a cool little PDA

viscid girder
#

That would be epic

azure tusk
viscid girder
#

The one at the bottom of the tablet

azure tusk
lavish igloo
azure tusk
lavish igloo
mellow bison
#

are you planning to add fps hands to them procedurlly?

azure tusk
flint jackal
#

physics based enemy drone in development, i had to create its own pathfinding and obstacle avoidance algorithm.

next update will be models, animation, sound and weapon functionality.

lavish igloo
#

if theres one thing I've wanted in a game, it's the ability to find wood planks around. use a drag mechanic to prop it up on a door. and use a hammer to nail it down

#

😭 why cant one game do that

feral vale
white spruce
azure tusk
white spruce
#

also does the shoot sound become deeper when it generates a bigger gun?

azure tusk
feral vale
#

Interesting. You just bolt it towards the target and course correct with a couple of “feeler” raycasts?

azure tusk
#

I forward the question to them when they get on though

flint jackal
feral vale