#We Need More Guns Development
1 messages · Page 1 of 1 (latest)
The first arena area is pretty much done, got a bit more to do to it still!
If you are interested in the project feel free to wishlist here: https://store.steampowered.com/app/2704650/We_Need_More_Guns/
We Need More Guns is an electrifying 4-player co-op wave shooter that redefines the art of survival. Team up with friends and dive into the heart of chaos, where relentless waves of enemies put your strategic prowess and adaptability to the ultimate test.In this adrenaline-fueled battle for survival, every decision matters. Collaborate with your...
Coming soon
Looks really cool! Always loved the procedural weapon generation in games like Borderlands. And your artstyle looks cel-shaded aswell, which is really nice.
I am missing a bit of polish on the weapon feel though. It could use some firing & movement animations.
Other than that I think it looks really nice already! Keep up with the updates :)
Yeah movement for the weapons is very close up on our todo list, we just wanted to start getting the weapons working and basic gameplay down before polishing up the systems! Glad you like the style of the game
Reuploading our damage VFX video since it was causing the thumbnail of our post to be black
This is our new damage VFX system that we have been working on, the weapon movement and AI are still WIP
Wow this looks really good. Everything connects well together.
How did you make the world look so similar?
Was it using a similar/same shader on most objects or does the game have very carefully picked 3d models?
Amazing work!
I made 99% of the models, enemies, buildings, containers, pretty much everything using 1 material/color pallet. It's all using the standard shader with a custom color profile and an outline effect, took a TON of tweaking but I think we got it nailed down now!
Definitely nailed down! That's crazy!
Well done!
Always some sort of fun bug you run across while doing multiplayer games
@flint jackal just finished workin on the code behind our new escape menu, we didnt want just a normal escape menu so we added a cool little PDA
Have the round button close the menu
That would be epic
What type of round button?
The one at the bottom of the tablet
Ohh yeah, that would be actually kinda cool
why does the gun grow ;-;
Oh that bug was a mess, also made client mags MASSIVE lol

are you planning to add fps hands to them procedurlly?
Yeah that's the plan, still trying to get core gameplay stuff down first though
physics based enemy drone in development, i had to create its own pathfinding and obstacle avoidance algorithm.
next update will be models, animation, sound and weapon functionality.
🤔 will there be zombies
if theres one thing I've wanted in a game, it's the ability to find wood planks around. use a drag mechanic to prop it up on a door. and use a hammer to nail it down
😭 why cant one game do that
Voxel based or something else, I have been researching flying enemies for a while now
why didnt you make the arena generation random aswell xD
We contemplated it, our other game has campaign generation and it may be something we revisit in the future
also does the shoot sound become deeper when it generates a bigger gun?
Physics raycasts
Sounds are still wip but that's a good idea
Interesting. You just bolt it towards the target and course correct with a couple of “feeler” raycasts?
That's a question for @flint jackal she's the programmer I just know the general stuff that is explained to me, i do the art stuff lol
I forward the question to them when they get on though
that was the initial system which is shown in the video, however it had some flaws and was a bit too simple. i have since rewritten it entirely and now the drone uses a potential field algorithm to navigate around the map. and i'm far happier with the results. i'll have a video to showcase it as soon as im done polishing the sound and animation work on it.
Interesting and how do you generate the potential field?