#DOTS equivalent of Collider.ClosestPoint
1 messages · Page 1 of 1 (latest)
I'm not 100% certain its identical, but you can
/// <summary> Calculates the distance. </summary>
///
/// <param name="input"> The input. </param>
/// <param name="closestHit"> [out] The closest hit. </param>
///
/// <returns> True if there is a hit, false otherwise. </returns>
public bool CalculateDistance(PointDistanceInput input, out DistanceHit closestHit);```
as it seems to return the closest hit
i'm just not 100% certain it won't return the closest hit along a line between the point and to the center instead of a potentially closer face