This used to work but broke, at least when doing it via shader graph, in 2022.3.11 or 12
I've tried reporting it via forums https://forum.unity.com/threads/2022-3-12-breaks-matrix4x4-override.1511819/ and a bug report IN-59424 but have had no response.
I just want to confirm if this is an actual bug or if it's intended you can not use material overrides with entities graphics and float4x4 and I just need to work around it
I was using it to pass animation data