#Id like some help with this Procedural Generation

1 messages · Page 1 of 1 (latest)

fickle stag
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Im trying to make it generate random seed on each Run of the game, as well after that, i would appreciate some guides on how to make water regions actually be water, and not just a mesh

coarse heath
fickle stag
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ty so much

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do you think ill be able to add this water on noisemap?

compact grove
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Hi @fickle stag , I'm the Product Manager for the World Building team and the Terrain system Are you using the terrain system or just generating randomly placed meshes? I'm just trying to best understand who to reach out to for you for more help as I don't know a quick way to help you myself.

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If it's random tiles, I'm not sure how you'd make them seamless for instance

fickle stag
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its noisemap generated terrain

compact grove
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Our team helped make the new water system as well so I've asked in our internal slack channel. Will definitely keep you posted if I hear back. I don't think I can give any direct guidance on my own.

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This may work better to have a water plane at the ground level and then make the sections marked as water use a fully transparent shader.