From what I understand, currently Entities Graphics is just the implementation to support sync dots graphics data into brg to solve the problem of many draw calls for the complex environment subscene that has a lot of different things to render. Official currently working on improving the GPU performance. Is this Entities Graphics exclusive performance improvement or it's just improve URP side that not touching anything related to dots?
Improve Entities Graphics performance: Another initiative we are looking at is the support of DOTS deformation in order to provide a mesh deformation pipeline that is performant and scalable - that works on any platform with GPU compute capability supported in DOTS. We’re currently working on improving the GPU performance, as well as the current workflow, for a better and more seamless integration into the engine/SRPs. The next versions will also bring broader material support and URP support for Motion vectors.