#Ragdoll Transition Smoothness

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stark dome
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ayyy

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collisions are off by default on joints so maybe its not colliders ?

compact berry
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Non-connected colliders could still be intersecting

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Enable Collision only affects collision between the joint's body and its connected body

stark dome
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oh yea

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could it be that they start as triggers btw ?

compact berry
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Hmm probably doesn't matter, but half of this stuff is black magic so try everything

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Anyway for testing purposes, make all the colliders small so they can't overlap

stark dome
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honestly is just the arms it looks like

compact berry
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And try toggling preprocessing on and off... There's a certain combo of settings you want

stark dome
compact berry
stark dome
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the way the arms swing

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shrink

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thats majorly where its noticeable

compact berry
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Yeah the shoulder area seems problematic

stark dome
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yea, guessing gotta be a joint from arm to chest / box

compact berry
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Shrink the colliders and change the Solver iterations settings in the physics tab as I suggested