#Help me with colliders
1 messages · Page 1 of 1 (latest)
Unless the minions have Rigidbodies, the obss's rigidbody is going to be the one that fires the collision events for all of them
So if I add a rigd body to the minions I have a way to differentiate?
minions have only trigger2d
You could have the bullets be the ones that run OnTriggerEnter2D. Then you could check the object they hit, and see whether it's the minion or the boss
Having rigidbodies be children of other rigidbodies is likely going to mess with their movement
hmm.. well yeah maybe that is the only way i wish someone could know a way handling that in the boss not on the bullet
but cant find a way to do that I think i wuill need to handle
on the bullet
as you said
Thank you
You can have the bullet check for the presence of the boss script and if it's there, call a function on it