Entities 1.1.0-pre.3
If there's ever a good time to crash, it's when you're already closing Unity - but i'm already a little sick of all the bug reporters poping up
JobsUtility_Get_Custom_PropThreadIndexCount
(wrapper managed-to-native) Unity.Jobs.LowLevel.Unsafe.JobsUtility:get_ThreadIndexCount ()
[.\Library\PackageCache\com.unity.collections@2.3.0-pre.3\Unity.Collections\UnsafeParallelHashMap.cs:280] Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData:GetCount (Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData*)
[.\Library\PackageCache\com.unity.collections@2.3.0-pre.3\Unity.Collections\UnsafeParallelHashMap.cs:1331] Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMap`2<ulong, Unity.Entities.Editor.EntityDiffer/ChunkShadow>:GetValueArray (Unity.Collections.AllocatorManager/AllocatorHandle)
[.\Library\PackageCache\com.unity.collections@2.3.0-pre.3\Unity.Collections\NativeParallelHashMap.cs:357] Unity.Collections.NativeParallelHashMap`2<ulong, Unity.Entities.Editor.EntityDiffer/ChunkShadow>:GetValueArray (Unity.Collections.AllocatorManager/AllocatorHandle)
[.\Packages\com.unity.entities\Unity.Entities.Editor\Hierarchy\Model\ChangeTracking\EntityDiffer.cs:111] Unity.Entities.Editor.EntityDiffer:Dispose ()
[.\Packages\com.unity.entities\Unity.Entities.Editor\Hierarchy\Model\ChangeTracking\HierarchyEntityChangeTracker.cs:224] Unity.Entities.Editor.HierarchyEntityChangeTracker:Dispose ()
[.\Packages\com.unity.entities\Unity.Entities.Editor\Hierarchy\Model\HierarchyUpdater.cs:172] Unity.Entities.Editor.HierarchyUpdater:Dispose ()
[.\Packages\com.unity.entities\Unity.Entities.Editor\Hierarchy\Model\Hierarchy.cs:376] Unity.Entities.Editor.Hierarchy:Dispose ()
[.\Packages\com.unity.entities\Unity.Entities.Editor\Search\HierarchySearchProvider.cs:111] Unity.Entities.Editor.HierarchySearchProvider:OnDisable ()```
Probably requires search window to be on screen