#entity framework support in unity

1 messages · Page 1 of 1 (latest)

fierce ore
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have you tested your code outside of the editor at all? like have you built a player for your intended platform?

oak cradle
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So I have tested it in the Unity Scene, also in VS. And i've attached the script to the unity debugger to line/line which is where I found this

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just to be clear, I'm not using EF

fierce ore
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what exactly are you doing

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why would you see cannot evaluate children - what is the whole stack? so that i can see what is the framework code that throws that error

oak cradle
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Its just unity boilerplate c#

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just using a linq statement on an object

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(deleted prior chat, nvm I thought I had something but on inspector I looked at the wrong object somehow).

fierce ore
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okay well when you have the stack go ahead and paste it here

oak cradle
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Oh! I just figured it out

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I had a custom object that wasnt set as IEnumerable<T>