#scene turns black

1 messages · Page 1 of 1 (latest)

gleaming pike
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let's make a thread for this

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You should try to simplify this as much as possible. I would see if the bug can trigger when your UI is disabled

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If it can, then you can rule that out

topaz sphinx
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I'll give it a try again

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I think updating the engine fixed it at least it did not happen yet

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I also screenshot the sceneview before and after removing object

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It seems like whole objects get broken individually

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I also noticed that before the screen blacks out all the lights in the scene becomes excessively bright even though I disable postprocess

gleaming pike
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perhaps you have another component that's causing postprocessing

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if the values get way too high, they could glitch out and wind up as NaNs or negative values

topaz sphinx
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I'll backup the project and try removing the postprocess completely from the project to see if it will fix the issue

topaz sphinx
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I deleted all the lights in the scene then added the lights back and that fixed it

gleaming pike
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So it doesn’t occur at all now?

topaz sphinx
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Yes, it doesn't happen anymore. That was a strange fix for a strange issue.