#scene turns black
1 messages · Page 1 of 1 (latest)
let's make a thread for this
You should try to simplify this as much as possible. I would see if the bug can trigger when your UI is disabled
If it can, then you can rule that out
I'll give it a try again
I think updating the engine fixed it at least it did not happen yet
I also screenshot the sceneview before and after removing object
It seems like whole objects get broken individually
I also noticed that before the screen blacks out all the lights in the scene becomes excessively bright even though I disable postprocess
perhaps you have another component that's causing postprocessing
if the values get way too high, they could glitch out and wind up as NaNs or negative values
I'll backup the project and try removing the postprocess completely from the project to see if it will fix the issue
I deleted all the lights in the scene then added the lights back and that fixed it
So it doesn’t occur at all now?
Yes, it doesn't happen anymore. That was a strange fix for a strange issue.