#maybe, idk
1 messages · Page 1 of 1 (latest)
i think you can create threads.
can you also use that in ScriptableObjects?
any static method can have this annotation, and it will work correctly
do you have a screenshot of your game?
"i think you can create threads."
Yeah it seems you can😂
how do you quote a message like that?
can you use it only on static methods?
i write > before the line
And why do you need a screenshot of my game?
onyl static methods
it helps me understand where you are in your journey
with a space
not very far😂
Actually I am developing an app in Unity, not a game
I first was developing the app in Flutter but I was used to Unity and I found it difficult to make it in Flutter so I decided to just make the app in Unity
gotchyu
Interesting, @dusky meteor is also in the thread without sending any messages yet
i did not mean to join this
oh haha
lol
@wet basin Are you interested in anther JSON example that JsonUtility couldn't deserialize as fas as I know?
i think you can punch your code into chatgpt gpt4 and ask it where the mistake is, and it will tell you
Thats not what I mean
I mean a json that JsonUtility couldn't deserialize and, with the same code, newtonsoft json can
it's documented online what the limitations are
so that is the answer "no" to my question?