#[not solved but going around the problem instead of solving] does anyone have any idea why my legacy
1 messages · Page 1 of 1 (latest)
that's usually to do with the canvas scaling
and is really annoying
no it's not the object scaling it's the like "pixel per inch" setting, hold on let me boot up unity
yeah move around the reference pixels per inch, honestly i'm not 100% sure what that does but it does seem to help the text blurriness
in my experience the real solution is just use textmeshpro instead, much easier to deal with
textmeshpro is basically the same as the old one as far as the basic functions, but it just works more consistently
much better imo!
the code should be able to be transferred pretty easily too, just changing Text to TextMeshProUGUI
yeah i'm not sure either, it's definitely some kind of DPI canvas shenanigans going on though
never had that problem since i started using textmeshpro so hopefully works out for you too!
[not solved but going around the problem instead of solving] does anyone have any idea why my legacy