#[not solved but going around the problem instead of solving] does anyone have any idea why my legacy

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glass condor
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that's usually to do with the canvas scaling

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and is really annoying

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no it's not the object scaling it's the like "pixel per inch" setting, hold on let me boot up unity

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yeah move around the reference pixels per inch, honestly i'm not 100% sure what that does but it does seem to help the text blurriness

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in my experience the real solution is just use textmeshpro instead, much easier to deal with

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textmeshpro is basically the same as the old one as far as the basic functions, but it just works more consistently

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much better imo!

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the code should be able to be transferred pretty easily too, just changing Text to TextMeshProUGUI

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yeah i'm not sure either, it's definitely some kind of DPI canvas shenanigans going on though

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never had that problem since i started using textmeshpro so hopefully works out for you too!

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[not solved but going around the problem instead of solving] does anyone have any idea why my legacy

sage peak
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Becasue it's legacy. Don't use legacy text.

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It's called legacy for a reason