Hi, I have sprite animations in my project with tons of sprites that makes the game laggy so I would try to move the sprite animation to ecs to use the power of managed data.
I saw some old ref:
- https://www.youtube.com/watch?v=tvi44I_SK3w&ab_channel=CodeMonkey
- https://github.com/TarasMartynyuk/SpriteSheetRenderer
How can correctly make it? any tips? have I missed something?
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Let's implement the Simplest form of Animation in Unity ECS using Sprite Sheets.
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