#Projectiles sometimes not colliding with mesh collider

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civic crypt
#

I have a terrain mesh built with Surface Nets surface extraction algorithm. I use that mesh to build the mesh collider.

After updating to Entities 1.0x I noticed that some entity projectiles would just pass through the mesh, even at relatively slow speeds.

Collider works fine for the character controller, it's just with small projectiles that

This never happened before 1.0x, I was working with no issues with 0.50. So I'm thinking that this issue could be caused by some optimization or any change made on 1.0x.

I don't really know how to approach this error, that's why I'm asking for help.

Is there any consideration I should make at the moment of building the mesh collider? Something just introduced in 1.0x versions?

Is there a way to visualize the mesh collider so maybe I can spot some errors in the collider? (I see there's Physics Debug Display, but I can't get it to work)

Is there a way to turn on "Continuous" collision like in GameObjects?

Right now I'm on Entities 1.0.14 and Unity 2022.3.5