#CustomPhysicsBodyTags and CollisionFilter
1 messages · Page 1 of 1 (latest)
CustomPhysicsBodyTags are really just extra data you can attach to physics objects to avoid lookups
the actual collision filter code is shown here
public static bool IsCollisionEnabled(CollisionFilter filterA, CollisionFilter filterB)
{
if (filterA.GroupIndex > 0 && filterA.GroupIndex == filterB.GroupIndex)
{
return true;
}
if (filterA.GroupIndex < 0 && filterA.GroupIndex == filterB.GroupIndex)
{
return false;
}
return
(filterA.BelongsTo & filterB.CollidesWith) != 0 &&
(filterB.BelongsTo & filterA.CollidesWith) != 0;
}```
Hi thanks for reply. Okay so just like it says: a tag 😄