#Switch Ghost Mode at Runtime?

1 messages · Page 1 of 1 (latest)

vast finch
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Is there a way to switch a spawned ghost component to be predicted or interpolated at runtime?

I have a use case where I am moving a 3D object that is typically interpolated with a movement gizmo while sending mouse position from the client to the server.

I would like the ghost to be temporarily predicted while doing this, and then go back to being interpolated after I am done doing it.

Is this possible, or is ghost mode something set in stone during baking?

surreal karma
#
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