Is there a way to switch a spawned ghost component to be predicted or interpolated at runtime?
I have a use case where I am moving a 3D object that is typically interpolated with a movement gizmo while sending mouse position from the client to the server.
I would like the ghost to be temporarily predicted while doing this, and then go back to being interpolated after I am done doing it.
Is this possible, or is ghost mode something set in stone during baking?