#How to create a blob asset containing an entity?
1 messages · Page 1 of 1 (latest)
you don't
blobs don't remap entities
the entity you store in a blob has the index of the entity in the conversion world
it doesn't update to the entity in the runtime world
is there a way or do I stick with individual variables for each prefab instantiated?
you'd need to write a system to manually remap it or something after loading subscenes
individual it is :/