#[entities 1.0.16] Burst error BC1091 seemingly comming out of nowhere

1 messages · Page 1 of 1 (latest)

jolly aurora
#

The following error appears in the log, yet nothing in the stacktrace seems to be releated to a static constructor 🤔


 at Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.Create()
 at Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.CreateHandle(ref Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle safety, Unity.Collections.Allocator allocator)
 at Unity.Collections.NativeArray`1<UnityEngine.Experimental.AI.PolygonId>.Allocate(int length, Unity.Collections.Allocator allocator, ref Unity.Collections.NativeArray`1<UnityEngine.Experimental.AI.PolygonId> array)
 at Unity.Collections.NativeArray`1<UnityEngine.Experimental.AI.PolygonId>..ctor(Unity.Collections.NativeArray`1<UnityEngine.Experimental.AI.PolygonId>* this, int length, Unity.Collections.Allocator allocator, Unity.Collections.NativeArrayOptions options)
[...]
 at Fivemid.FiveAI.Navigation.NavMeshQuerySystem.OnUpdate(Fivemid.FiveAI.Navigation.NavMeshQuerySystem* this, ref Unity.Entities.SystemState state) (at .\Packages\FiveAI\Fivemid.FiveAI\Navigation\NavMeshQuerySystem.cs:19)
 at Fivemid.FiveAI.Navigation.NavMeshQuerySystem.__codegen__OnUpdate$BurstManaged(System.IntPtr self, System.IntPtr state)
 at Fivemid.FiveAI.Navigation.NavMeshQuerySystem.Fivemid.FiveAI.Navigation.__codegen__OnUpdate_00000073$BurstDirectCall.Invoke(System.IntPtr self, System.IntPtr state)
 at Fivemid.FiveAI.Navigation.NavMeshQuerySystem.__codegen__OnUpdate(System.IntPtr self, System.IntPtr state)```