Hey guys I have SystemBase (CollectibleAttractionSystem2) which depends on a ISystem (CollectibleAttractionSystem1) which runs job. The CollectibleAttractionSystem1 system update collectible attraction to the player and also stuff like timer update in a job. The underlying transform update are made to the gameobject in CollectibleAttractionSystem2. CollectibleAttractionSystem2 also modify the collider layer after time has elapsed.
How do I make CollectibleAttractionSystem2 depend on the completion of CollectibleAttractionSystem1 jobs?