#broken shader graph package
1 messages · Page 1 of 1 (latest)
Good point
so, make a new 3D project and see what happens
we want to see if there's any situation where the package compiles correctly
Here error
library/packagecache/com.unity.shadergraph@14.0.8/editor/generation/targets/builtin/editor/shadergui/materialassemblyreference/rawrenderqueue.cs(12,24): error CS1061: 'Material' does not contain a definition for 'rawRenderQueue' and no accessible extension method 'rawRenderQueue' accepting a first argument of type 'Material' could be found (are you missing a using directive or an assembly reference?)
I'll do it tomorrow, sorry. It's night :P
It's annoying that I didn't have enough time these last days which just made all of this last longer
I'm creating a new 2d project right now
@daring nova it worked without the bug showing up
The thing is, why
Why would it show up in my project that was already made and not in the new one
it's possible that some package in your existing project is causing the issue
(maybe not even the shadergraph package)
Anyway, I had an idea
What if I put all my assets in the new project
Wouldn't that pretty much be my project?
Yes it is!
You could just slam the entire Asset folder in, yeah
All of the references will stay intact
because the .meta files are coming along for the ride
So I pretty much wasted my and your time, woops
Btw this error should be investigated, what even caused it
It is not the library or the assets
It's a very interesting problem. You should back up the broken project before messing with it further
if you can figure out something that makes it go from broken to not-broken, then that'd be very helpful
Ok I will not delete it, be sure about it
But I'll use the working one to develop