#Optimization opportunities of skinned mesh rendering system
1 messages · Page 1 of 1 (latest)
Lovely writeup, the one thing I would change in future is trying to match the scales when presenting a With and Without graph side by side. I know we're all smart enough to read the numbers, but it's nice to see it visually
@light root do disabling GPU skinning will remove this shader bottlenecks?
Thanks for the suggestion. Will do this next time or even update my post