#Optimization opportunities of skinned mesh rendering system

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light root
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Some low level optimization of Entites.Graphics: https://blog.rukhanka.com/optimizing-smr. Nevertheless skinning system is very simple, and missing some important features related to lowering skinned mesh processing counts.

main valve
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Lovely writeup, the one thing I would change in future is trying to match the scales when presenting a With and Without graph side by side. I know we're all smart enough to read the numbers, but it's nice to see it visually

solar nymph
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@light root do disabling GPU skinning will remove this shader bottlenecks?

light root