#why my mesh looks like this when instantiated as entity? also how to make it batched?
1 messages · Page 1 of 1 (latest)
create a simple shader that looks like this
to fix
Shader [Universal Render Pipeline/Lit] on [Male_Outfit_02] does not support skinning
no idea about your actual decapitation problem though
yes i alr created the shader following the tutorial here
https://docs.unity3d.com/Packages/com.unity.entities.graphics@1.0/manual/mesh_deformations.html
but stuck on what to do after that