#im having this issue with it idk if its

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molten totem
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Can you show all the tile rules used here? I could try to spot issues with them

molten totem
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There's some stuff I don't understand there but the main problem seems to be that you're missing some extra pieces where multiple corners should exist in one tile

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Shouldn't this

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Be the same as this

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And these

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The same as these

halcyon plume
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i don't think they are meant to be the same as each other, i tried that before and got something like the image ,i contacted the asset provider so I'm waiting to see if they can give advice on how to use.

molten totem
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There are also some types of tiles that are not possible with Unity's tile rule techniques

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I don't have my head fully wrapped around it but it's probably related to whether rules are checked on per-tile or per-corner basis

molten totem
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say, if we want these to be connected corner-to-corner

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We could design the corner-connected pieces and make rules for them, but then what do we give the new inner corners?

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Unity's tile system requires there to physically be tiles for there to be tile sprites, and we can make a new inner corner type

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But now we have a new problem

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Our new and old inner corners would have the exact same rules

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These are the same type of tile after all, they're just shaped differently

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Rule tile assets are awful to show off so you can check mine here for reference

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As far as I can tell it has every type of rule possible without modifying the system

halcyon plume
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i see , i didn't know this ,i will look into it to see what i can do ty, very much for your help๐Ÿ‘

molten totem
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Because the rule check stops as soon as a match is found, this also means that tile application performance is better the sooner the rule check is resolved, so most common tiles should go upward also

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That mostly matters only if you're modifying the tilemap a lot at runtime so checks are required multiple times per frame

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If you're not modifying the tilemap at runtime you might as well use Tiled to create it which has better UX and more flexible tile rules

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Let me know if anything looks off about it
I also use it as my own reference so I'll have to face the same problems eventually