#Custom Entity Baking

1 messages · Page 1 of 1 (latest)

unborn hound
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Is there a way to change entity baking (from prefabs) to remove everything except some components?

unborn hound
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Can baking systems run on prefabs?

fallen scarab
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If a prefab is referenced by something in a subscene, then it will create an entity prefab of that prefab

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var entity = GetEntity(yourPrefab, transformflags)

unborn hound
fallen scarab
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not really

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just create a prefab of the colliders/components you want, then create a prefab instance with the addition of renderers etc

unborn hound
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This is sad :c
Not even using a baking system?

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It is hard because there is a lot of prefabs