#Cached querys?
1 messages · Page 1 of 1 (latest)
There is definitely a cache of matching chunks, but I'm not sure when it gets built
I'd assume during structural changes
Alright thanks! So i dont need to fear that every single query i build iterates over archetypes that are being skipped since it does not match ^^
Btw, is there a component limit? I assume that unity uses a bitset to match querys to archetypes right? Is that one limited (that would also mean that there can only be like 64,128 components in total).
No idea on that
but maybe you can dig on that with just sources
I'd simply take a look at how EntityQuery gets constructed