#Debugging tooling at player runtime

1 messages · Page 1 of 1 (latest)

torn tinsel
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I would like official to port dots tooling currently available at editor to player runtime so I can debug at player runtime. It's extremely important feature that I always get some issues that only happen at player runtime. From what I understand, dots tooling are using UI Toolkit to implement that I think should be able to easily port to UI Toolkit runtime UI. Will official going to implement this feature soon?

heady shoal
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What do yu mean with Tooling? You mean the hierarchy and system inspector?
Or other things?