#Match replay
1 messages · Page 1 of 1 (latest)
It is possible to use snapshot data for that. But also require some little extra effort to also replay this correctly.
There is in particular the need to store also the elapsed time in between frame on the client as well as some internal variables in the NetworkTimeSystem.
We had some implementation of replaying snapshot like that internally, but requires definitively more work to be a public feature.
🤔 Btw I guess is saving snapshot at client instead of server like linux server right? But if my client is mobile platform will it too heavy to do that?
if you save on the server, you either send it back to client or you stream to it (maybe reliably with buffering).
If you store on the client, it is not that heavy: it is just a memcopy of 1 kb per packet, per frame).