#Match replay

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barren shale
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@timber sinew Is that possible for me to just use the snapshot at dots netcode and save it as match replay and also able to implement kill cam like overwatch and it will just work? Or I still require a lot of enginerring effort to enable both features? If yes, will official address this use case?

timber sinew
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It is possible to use snapshot data for that. But also require some little extra effort to also replay this correctly.
There is in particular the need to store also the elapsed time in between frame on the client as well as some internal variables in the NetworkTimeSystem.

We had some implementation of replaying snapshot like that internally, but requires definitively more work to be a public feature.

barren shale
timber sinew
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if you save on the server, you either send it back to client or you stream to it (maybe reliably with buffering).
If you store on the client, it is not that heavy: it is just a memcopy of 1 kb per packet, per frame).