#Is there a way to create textures entirely within a job?

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pale cape
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As far as I know currently textures can only be created by calling the texture2d constructor on the main thread and calling GetRawTextureData and pass that into a job. Is there a way to do this entire process within a job? Also has IN-40868 been fixed in the 2022.3 LTS? It significantly slows down performance in my case.

twin arch
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As far as I know, there is currently no way to create textures from jobs. With few exceptions, almost all of the Graphics-related APIs are only safe to call from the main thread.

It seems that IN-40868 has not been marked resolved in internal systems, so I believe it is unfortunately not fixed yet.