The documentation mentions that "Also, avoid wrapping BurstCompiler.CompileFunctionPointer<T> within another open generic method." https://docs.unity3d.com/Packages/com.unity.burst@1.8/manual/csharp-function-pointers.html Would the following code be ok or is it also considered to be part of an open generic method? ```
public class MyClass<T>
{
public void Compile()
{
BurstCompiler.CompileFunctionPointer<Function>(SomeFunction.SomeFunction);
}
}
public class Inherited : MyClass<int>
{
}```
