According to the documentation https://docs.unity3d.com/Packages/com.unity.burst@1.8/manual/csharp-shared-static.html we need to pass a type to GetOrCreate which acts as "key".
My questions are:
- What is this key used for?
- In the linked example, why not use MutableStaticTest as the key?
- There's also a GetOrCreate<TContext, TSubContext> what is the purpose of this method overload?