Hello everyone !
I have and issue I hope someone have a workaround or something.
I have a prefab that instantiate fine ( cf : screenshot )
ConveyorBuildingPrefab have a MeshCollider on it & Both sockets have box colliders.
When instanciating the prefab it turns out that both socket don't have a PhysicsCollider on them but The parent have a PhysicsColliderKeyEntityPair and one single PhysicsCollider.
I need different rules for each Colliders. How Can I ake it so the socket both have their own PhysicsCollider after instanciating it ?
Thanks a Lot.
Bonus question : SystemAPI.GetComponent<PhysicsCollider>(conveyorInput).Value.Value.SetCollisionFilter(_socketsCollisionFilter); --> Is this a good way to setup a collision filter on a PhysicsCollider ?