#Bit field Enums and GameObject names
1 messages · Page 1 of 1 (latest)
Currently:
// in initialization code
Scout scout = new Scout(ResourceType.Food & ResourceType.Curiosity);
// inside Scout object, ant and collision given from OnCollisionEnter()
public void UpdateStates(Ant ant, Collision collision)
{
if (collision.gameObject.name in target)
{
ant.pheromoneState = PheromoneState.Complete;
ant.antState = AntState.Idle;
}
}
}
the in is a guess/placeholder
looks like i want enum.HasFlag(flagValue)