#Hello I ve got an issue with my

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calm token
#
    {
        jumpH = 0.0f;
        canDash = false;
        IsDashing = true;
        rb.gravityScale = 0f;
        rb.velocity = new   UnityEngine.Vector2(transform.localScale.x * DashPower, 0f);
        tr.emitting = true;
        yield return new WaitForSeconds(DashingTime);
        tr.emitting = false;
        rb.gravityScale = DefaultGravity;
        jumpH = DefaultJumpH;
        IsDashing = false;
    }```