#Hello I ve got an issue with my
1 messages · Page 1 of 1 (latest)
{
jumpH = 0.0f;
canDash = false;
IsDashing = true;
rb.gravityScale = 0f;
rb.velocity = new UnityEngine.Vector2(transform.localScale.x * DashPower, 0f);
tr.emitting = true;
yield return new WaitForSeconds(DashingTime);
tr.emitting = false;
rb.gravityScale = DefaultGravity;
jumpH = DefaultJumpH;
IsDashing = false;
}```