#Jump Force
1 messages · Page 1 of 1 (latest)
Pretty sure it should be -2 instead of -3. Probably just a typo… Anyways what that equation does is calculate the y velocity required to make the player jump to a specific height.
@mint thistle
You can search them up, there’s 4 main kinematic equations
This is just one of them, and 3/4 of the variables are known. Meaning we can solve for the 4th
Thank you, even if I don’t know what the math means I think I understand a bit more. So if I switch the -3 to a -2 as you said it would make so the object jumps 1 unit, whatever that now is…?
Yes
plug in height, and gravity and you’ll figure out the initial y velocity needed to reach that height
Ohh, okay I think I understand. We first calculate the required velocity to reach the point we state in units (in this case 5) by multiplying the gravity with -2 (wich makes the number twice as large and positive) so the upwards velocity is greater than the downwards velocity and then we multiply that result with the amount of units.
@inland peak
I wouldn’t worry too much about the -2, it just has to do with acceleration in general not gravity. But yeah you have the overall idea down
Sorry if my message was a mess and if it’s hard to understand, sometimes the head thinks faster than the hands can write 😅 lol
No problem it’s something new
Okay, great. You helped me a lot today. I always thought these 3D movement stuff were complex but now, after today when I got a lot of help from nice people like you I finally understand it a bit better. Thank you
@mint thistle here they are in case you didn’t know where I got the equation from
4 is the one that’s being used for this 😄