#Entities errors I have not seen before

1 messages · Page 1 of 1 (latest)

finite widget
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Posting any error I run into that I have not seen or reported before. This is all from entities 1.0.14 but may not have been caused by it

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Looks like from the search provider

Top level scope allocation is permitted only on the main thread.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Unity.Collections.NativeArray`1<Unity.Entities.Editor.EntityDiffer/ChunkShadow>:Allocate (int,Unity.Collections.Allocator,Unity.Collections.NativeArray`1<Unity.Entities.Editor.EntityDiffer/ChunkShadow>&)
Unity.Collections.NativeArray`1<Unity.Entities.Editor.EntityDiffer/ChunkShadow>:.ctor (int,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions)
Unity.Collections.CollectionHelper:CreateNativeArray<Unity.Entities.Editor.EntityDiffer/ChunkShadow> (int,Unity.Collections.AllocatorManager/AllocatorHandle,Unity.Collections.NativeArrayOptions) (at ./Packages/com.unity.collections@2.1.4/Unity.Collections/CollectionHelper.cs:311)
Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMap`2<ulong, Unity.Entities.Editor.EntityDiffer/ChunkShadow>:GetValueArray (Unity.Collections.AllocatorManager/AllocatorHandle) (at ./Packages/com.unity.collections@2.1.4/Unity.Collections/UnsafeParallelHashMap.cs:1331)
Unity.Collections.NativeParallelHashMap`2<ulong, Unity.Entities.Editor.EntityDiffer/ChunkShadow>:GetValueArray (Unity.Collections.AllocatorManager/AllocatorHandle) (at ./Packages/com.unity.collections@2.1.4/Unity.Collections/NativeParallelHashMap.cs:357)```
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Unity.Entities.Editor.HierarchyEntityChangeTracker:Dispose () (at ./Library/PackageCache/com.unity.entities@1.0.14/Unity.Entities.Editor/Hierarchy/Model/ChangeTracking/HierarchyEntityChangeTracker.cs:223)
Unity.Entities.Editor.HierarchyUpdater:Dispose () (at ./Library/PackageCache/com.unity.entities@1.0.14/Unity.Entities.Editor/Hierarchy/Model/HierarchyUpdater.cs:172)
Unity.Entities.Editor.Hierarchy:Dispose () (at ./Library/PackageCache/com.unity.entities@1.0.14/Unity.Entities.Editor/Hierarchy/Model/Hierarchy.cs:376)
Unity.Entities.Editor.HierarchySearchProvider:OnDisable () (at ./Library/PackageCache/com.unity.entities@1.0.14/Unity.Entities.Editor/Search/HierarchySearchProvider.cs:111)
UnityEditor.Search.SearchContext:Finalize ()```
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Followed by

Unity.Collections.NativeArray`1[T].Allocate (System.Int32 length, Unity.Collections.Allocator allocator, Unity.Collections.NativeArray`1[T]& array) (at <e97d84204f8d4aef92b538c5bab948f1>:0)
Unity.Collections.NativeArray`1[T]..ctor (System.Int32 length, Unity.Collections.Allocator allocator, Unity.Collections.NativeArrayOptions options) (at <e97d84204f8d4aef92b538c5bab948f1>:0)
Unity.Collections.CollectionHelper.CreateNativeArray[T] (System.Int32 length, Unity.Collections.AllocatorManager+AllocatorHandle allocator, Unity.Collections.NativeArrayOptions options) (at ./Packages/com.unity.collections@2.1.4/Unity.Collections/CollectionHelper.cs:311)
Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMap`2[TKey,TValue].GetValueArray (Unity.Collections.AllocatorManager+AllocatorHandle allocator) (at ./Packages/com.unity.collections@2.1.4/Unity.Collections/UnsafeParallelHashMap.cs:1331)
Unity.Collections.NativeParallelHashMap`2[TKey,TValue].GetValueArray (Unity.Collections.AllocatorManager+AllocatorHandle allocator) (at ./Packages/com.unity.collections@2.1.4/Unity.Collections/NativeParallelHashMap.cs:357)
Unity.Entities.Editor.EntityDiffer.Dispose () (at ./Library/PackageCache/com.unity.entities@1.0.14/Unity.Entities.Editor/Hierarchy/Model/ChangeTracking/EntityDiffer.cs:111)
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Unity.Entities.Editor.HierarchyUpdater.Dispose () (at ./Library/PackageCache/com.unity.entities@1.0.14/Unity.Entities.Editor/Hierarchy/Model/HierarchyUpdater.cs:172)
Unity.Entities.Editor.Hierarchy.Dispose () (at ./Library/PackageCache/com.unity.entities@1.0.14/Unity.Entities.Editor/Hierarchy/Model/Hierarchy.cs:376)
Unity.Entities.Editor.HierarchySearchProvider.OnDisable () (at ./Library/PackageCache/com.unity.entities@1.0.14/Unity.Entities.Editor/Search/HierarchySearchProvider.cs:111)
UnityEditor.Search.SearchProvider.OnDisable () (at <e1d2040f44524dcb95c1368b10b5a189>:0)
UnityEditor.Search.SearchContext:Finalize()```
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Errors I have not seen before

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Entities errors I have not seen before

naive viper
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I have this on build too :c

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WinPlayerBuildProgram\il2cppOutput\cpp\GenericMethods__6.cpp:9095] UnsafeList_1_Create_TisAllocatorHandle_t3CA09720B1F89F91A8DDBA95E74C28A1EC3E3148_m15B3C94B99069D806BD807EC9E20E66A41D62067_gshared happening here

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@finite widget are you using unity 2023?

finite widget
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no 2022.3.7

ionic gazelle
ionic gazelle
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but i believe that error was not firing on an earlier editor version, so if it's blocking and you can downgrade the editor, that would probably fix it. i unfortunately also forget which editor it was, but it could well be .6

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.6 also fixes the bug where undocked windows will cause unity to use cpu like it's in the foreground even when it's minimized