I have owner predicted character.
Using it's IInputComponentData I predictively spawn other owner predicted ghost (which gets set same owner as said character).
This other predicted ghost is using lookup to modify LocalTransform of same character.
When this is interpolated to other client - it's all looking smooth.
But when this is predicted by client - first frames of LocalTransform modification are really teary. LocalToWorld goes forward and back multiple times for a first couple of ticks and then goes back to normal.
Any idea what is cause of this and how to avoid it?