#Anyone could explain why this could be
1 messages · Page 1 of 1 (latest)
I wanted to revive this question as I am still confusing with this data, why batches and tris number keeps jumping like that.
What is happening in game, not really enough information here to narrow it down
I'd also point that the statistics window is not the most reliable source of profiling data.
The game runs at 60+fps (seperate script to calculate was used). There is no visible problems at first sight, the changes between parameters are even faster when you see with an eye, due the recording fps limits. So fast that I can see both numbers at the same time. Even while using frame debuger it gives me different values depending on what frame I pause the game.
it is not, but on fresh project the statistics at least stable so I can easily see what causes more rendering and etc. As profiling like this is bit hard.
It seems I found something, is I have video player (AVVideo pro asset) and it seems rendering it on a creates this weird data.
but without it:
If you can catch the irregular frame with a debugger and compare it to a normal one, you might be able to understand something.
Okay I will try it. Thank you
It seem it is caused when frame limitation meets AvVideo pro video rendering to a texture. if I nesable either of them the statistics becomes stable